
Team Lead - 3D Environment Art (Rainbow Six Siege)
- 🇨🇦 Canada
- On-site
- Staff / Principal
- 12 hours ago
- Jira
- Perforce
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Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a 3D Environment Art Team Lead at Ubisoft Montréal, you’ll guide the Modeling and Texture team and deliver the environment assets needed for Rainbow Six Siege map production. You’ll be accountable for the quality, progress, and reliability of the team’s work.
What you’ll do
- Guide and develop theModeling and Texture team, including participation in hiring, onboarding, and retention efforts
- Holdone-on-one meetings, coaching sessions, and performance reviews, and identify artists’ development opportunities
- Plan and balance the team’sworkload, capacity, priorities, and delivery commitments
- Tracktasks, bugs, and production progress in Jira, and keep the backlog and stakeholders up to date on delivery status and risks
- Set and trackasset and texture production plans with the level art lead to meet map production needs
- Support artists in ensuring assets and textures meet the project'sartistic, technical, and production requirements
- Reviewmodels and textures, give constructive feedback, and check visual consistency, optimization, and integration requirements
- Overseemodeling, texturing, and polish through final delivery while meeting schedules and technical budgets
- Coordinate withlevel art, art direction, production, and technical teams on asset needs, dependencies, and production challenges
- Improveworkflows and production practices through knowledge sharing, reusable assets, and solutions to pipeline issues
What you bring to the team
- Experience invideo game environment art, including modeling, texturing, or asset production
- Experienceguiding, mentoring, or coordinating artists in game development
- Participation in ashipped game or equivalent production experience
- Understanding ofgame development pipelines and content creation workflows
- Ability toorganize work and balance priorities with team development needs
- Strongcommunication, collaboration, and interpersonal skills
- Problem-solving skills and experience with tracking or collaboration tools such as Jira, Perforce, or equivalent tools
- Experience on atriple-A live game and knowledge of Rainbow Six Siege are assets
What to send our way
- Your CV highlighting relevant skills and experiences
- Examples of relevant environment models, textures, or projects
Team Lead - 3D Environment Art (Rainbow Six Siege) · Ubisoft