Spine Animator
- 🇺🇸 United States
- Hybrid
- Mid level
- 12 hours ago
- $90,000 – $120,000 / year
Primary Roles and Responsibilities
- Create and implement high-quality artwork and animations across a wide range of subjects, including characters, environments, props, and visual effects.
- Develop and refine gameplay animations such as idle cycles, movement loops, and attacks.
- Import, configure, and optimize animations and assets.
- Collaborate closely with artists, designers, and engineers to evolve visuals from concept to market-ready production.
- Ensure efficient art integration by understanding and maintaining the full art pipeline.
- Contribute creative input during brainstorming sessions and assist in visual ideation for new and existing titles.
- Adapt to a variety of visual styles while maintaining artistic quality and consistency.
- Apply strong fundamentals in color theory, composition, lighting, and motion.
- Manage multiple projects independently while meeting milestones and deadlines.
Experience and Education
- 5+ years of professional experience in game art with an emphasis on animation
- 3+ recent years of full time game animation including characters, backgrounds, symbols and effects
- 2 or more years of Spine animation and optimization
- Bachelor's degree in Animation, Game Art, Technical Art, or a related field—or equivalent industry experience.
- Slot game animation experience preferred
Knowledge, Skills, and Attributes
- Strong sense of motion, timing, and animation polish.
- Excellent understanding of art pipelines, visual design principles, and game optimization.
- Ability to work collaboratively and communicate effectively across disciplines.
- Self-driven, detail-oriented, and capable of handling multiple priorities.
- Open to feedback and passionate about continuous learning.
- Creative problem solver who can adapt visual styles as required.
- Strong sense of color, light, and typography.
- Ability to rapidly conceptualize and visualize new ideas.
Benefits
- Company paid healthcare
- Revenue sharing on rev-share games
Location
- The role is based in Nevada.
- Commutable to Las Vegas or Reno as needed.
- Flexible weekly hybrid and on demand at critical periods.
Applicants must include a resume with portfolio showcasing recent commercial work.
About the Company
This independent casino game development studio has quickly established a strong record of commercial success, with multiple titles ranking among the best performers in their markets. Its growing portfolio spans land-based and online casino games, including slots, table games, Instant Win, and Crash games, reflecting an emphasis on quality, innovation, and measurable results. With an expanding development pipeline and significant growth ambitions, the studio is positioning itself to become a major creative force in the gaming industry.
About QDStaff
QDStaff is North America's leading talent source for award-winning video game companies.
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Spine Animator · QDStaff