
Lighting artist
- Unreal Engine
- Unity
- Maya
- Blender
Adglobe Canada is a 3D powerhouse, built of industry experts, helping our many clients with their high quality artistic content needs for their varied products.
Â
We also have the chance to contribute directly on exclusive Japanese titles alongside our sister studios, to help the product shine locally but also worldwide.
·     Work with all relevant departments to create beautiful, high quality environment lighting that matches the game-play and art direction of the world while respecting the story-telling requirements
·     Balance performance and visual quality with your lighting
·     Identify and set up best practices of production workflowÂ
·     Strong knowledge in modern engine Global Illumination techniques (GI optimisation and baking automation, dynamic GI…)
·     Create lighting for interiors, exteriors, character set-ups, and cinematics.
·     Work to meet Production deadlines
·     Work with Technical Directors to assist with creating and providing feedback of development of Lighting-specific tools and features
·     Communicate effectively with other departments to solve of any technical or artistic issues to overcome technical lighting challenges within given constraints and visual requirements
·     Debug and optimize lighting scenarios as required
·     Prioritize, plan, and organize Lighting tasks with the management team to help Identify risks within the schedule and suggest changesÂ
·     Translate conceptual illustrations into outstanding real-time lightingÂ
·     Establish lighting mood board and lighting visual targets based on Art Director's guidance and game design needsÂ
·     Provides creative direction and feedback to concept artists on defining the mood for the project in pre-production
- 5+ years of experience with multiple (preferably AAA ) titles shipped as a Lighting Artist
- Degree/Diploma in Fine Arts, Film, or Animation or other relevant discipline
- Lighting experience in Unreal Engine or an equivalent game engine (e.g. Unity/Frostbite)
- Excellent understanding of color, materials, mood, space and the properties of light
- An interest in Photography and Cinematography
- Experience with Maya or Blender or equivalent DCC is a plus
- The ability to learn and adapt quickly
- Must be able to work in Canada
4 weeks vacation, 10 personnal days, complete benefits paid 80% by employer. Flexible schedule, creative freedom.Â
Lighting artist · AdGlobe