EI
Senior XR/VR UX Designer
eTeam Inc.
- πΊπΈ United States
- On-site
- Senior
- 9 hours ago
- $99 β $100 / hour
- Unity
- User Research
- Usability Testing
9 hours ago
Location: Sunnyvale, CA or Peachtree Corners, GA
Duration: 9 months
- This role is open to both Sunnyvale, CA and Peachtree Corners, GA and onsite role.
- Onsite 3 days a week
Essential Job Duties
- Audit the current VR application and accumulated user feedback; recommend a holistic strategy to improve usability, cohesiveness, and learning outcomes while retaining the application's core direction
- Propose interaction designs informed by XR best practices, usability risks, and customer feedback while balancing hardware constraints, timelines, and development effort
- Rapidly produce design concepts (user flows, sketches, prototypes) from product requirements and mature them into functional requirements the development team can implement in Unity
- Facilitate design reviews; communicate design rationale and trade-offs clearly; incorporate input from product management, human factors engineering, and development; drive decisions toward implementation
- Collaborate with Human Factors to convert identified usability risks and findings into practical, implementable design requirements
- Design or refine XR interactions that are client and easy to learn for novice XR users
- Establish and maintain a design repository documenting XR interaction best practices, human factors heuristics, and product-specific visual and interaction designs
Required Skills and Experience
- 4+ years of hands-on experience designing, prototyping, and shipping XR/VR products
- Portfolio demonstrating strong XR design judgment with shipped products and measurable usability improvements
- Track record of delivering incremental improvements within an established product direction while maintaining a cohesive long-term design strategy
- Demonstrated ability to work shoulder-to-shoulder with developers during design sprints to implement functional requirements
Required Education and Training
- Bachelor's degree in Interaction Design, Human-Computer Interaction, Industrial Design, or related field β or equivalent professional experience
Preferred Skills and Experience
- Experience designing XR training or simulation content
- Proficiency with Unity or similar real-time 3D engines
- Experience in medical device, healthcare, or learning and development
- Familiarity with surgical robotics or client products
- Experience applying human factors engineering principles to product design
- Background in user research or usability testing methodologies
Senior XR/VR UX Designer Β· eTeam Inc.