Product Design Engineer (2400)
- Change Management
- CAD
- Lean Manufacturing
DESIGN ENGINEERING SCORECARD
FUNCTION:
Design engineers are thebridgebetween our customers (typically boating industry OEMs) and operations. They must have strongmechanical aptitudeand intimate knowledge ofmanufacturing processes. Additionally, they greatly benefit frominterpersonal skillsandaesthetic design skills. Interpersonally, our designers are uniquely positioned to function in a sales capacity with customers. We encourage the building of relationships with key customers and frequent engagement. Furthermore, transitioning designs to the operations team is a highly interactive process requiring skills in change management, communication, and logistics. Competencies in aesthetic design are an excellent add-on for design engineers. The ability to deliver sketched concepts, computer generated renderings, and aesthetically engaging designs to customers is a big value-add.
OUTCOMES:
- Visit customers’or host them for a tour (with approval) at least 6 times a year
- Call on at least one customerweekly, and talk about something specifically non-work related
- Attend one industryExpo or Conferenceevery year.
- Win and design two million dollarsworth of recurring annual projects each year
- Find one2 second improvement(fix what bugs you) every day and share with the rest of the engineering team via photo or video.
- Identify, purchase and implement one significant piece oftechnology, software, hardware, or equipment per year
- Engage incontinuing educationfor CAD (or other) software
- Innovate manufacturabilityandadvocate for internal customersduring the design and prototype phases of new projects.
- Diagnosequality issuesand design processes to prevent repeat occurrences
- Ensurework instructions (video or text) are in place for new projects
- Respond to allcommunication from external customerswithin 4 work hours
Qualifications
COMPETENCIES:
Cultural
Fulfillment at work most often occurs when personal values align with those of the organization. Protomet associates it’s collective character with the following traits:
- Second Mile
The first mile is mandatory. The second mile is voluntary; we do it for our own growth. Outsized benefits are realized in the second mile. - Don’t Touch the Marshmallow
The strength to reject short term gratification in favor of a larger reward later. We err towards celebrating later, not sooner. - Abundance Mindset
Life is not a zero-sum game. We strive to reject scarcity mindsets and instead “grow the pie”. Example –does a new “A” player on your teampose a threat (scarcity) or an opportunity to grow as a team? - Skills Beat Credentials
What you can do is all that matters. Credentials alone won’t get you anywhere at Protomet. - That’s Hard…Good
Growth happens the most in the face of challenges. We recognize it is difficult to grin as you are being tested, but it’s possible, and we’re getting better at it.
Functional
- High Standards: Expects personal and team performance to be nothing short of the best
- Influence: Able to build trust with others who are not direct reports and persuade them to take action.
- Humility: Low focus on self, confidence to admit mistakes, listens to othersand an accurate (not over- or underestimated) sense of accomplishments and worth
- Highmechanical aptitudeand relentless problem-solver
- Hatred for inefficiencies and waste, practical understanding of lean manufacturing principles, one piece flow, minimum viable product, pareto principle
- Initiative to start, discipline to finish
- Innovation:Practical intelligence, curiosity,andan aptitude for learning combined withthe spirit of testing andchange that leads to innovation
Values and respects peopleas aservant leader
Product Design Engineer (2400) · PROTOMET CORPORATION