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A

Principal Concept Artist, Characters

Airship
  • ๐Ÿ‡ฌ๐Ÿ‡ง United Kingdom
  • Remote
  • Staff / Principal
  • 2 hours ago
  • Unreal Engine
  • Blender

Not enough detail in this posting to match

As a Principal Concept Artist, you'll be embedded in the client's art team, defining the look of the game's heroes, enemies and NPCs and setting the visual bar for character work across the project.

The role

  • Create character concepts, from early exploration through to production-ready turnarounds, costume breakdowns and callouts

  • Develop designs that read clearly in third-person co-op play, including silhouette, faction and class distinction

  • Partner with the art director to shape and maintain the character visual language

  • Work closely with modelling, animation and narrative teams to ensure designs translate well in Unreal Engine

  • Give feedback and direction to other concept artists and external partners

What you'll need

  • Shipped credits on at least one successful Action, Adventure or RPG title on console

  • Experience on co-op or multiplayer games, including designing for character readability and customisation

  • 8+ years in concept art, with a strong focus on characters

  • An outstanding portfolio showing anatomy, costume, creature and character design

  • Working knowledge of Unreal Engine 4 or 5 and how character assets are built and implemented

  • Comfortable working remotely and independently inside a larger studio team

Nice to have

  • 3D sketching or kitbashing skills in ZBrush, Blender or similar

  • Experience designing character customisation or gear systems

  • Experience leading or mentoring artists

Target start: Dec 2026

Principal Concept Artist, Characters ยท Airship

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