ES
Senior Tech UI Designer
EPAM Systems
πΊπ¦ Ukraine
Remote
Senior
21 hours ago
- Unreal Engine
- C++
21 hours ago
Not enough detail in this posting to match
We are looking for aSenior Tech UI Designer who will serve as the bridge between design and engineering, implementing UI systems in Unreal Engine with a focus on architecture rather than aesthetics. This role is ideal for someone who thrives at the intersection of technical design and hands-on engineering, translating features and wireframes into scalable, production-ready UI systems.
Responsibilities
- Break down features and wireframes into the necessary widgets, structures and classes
- Design reusable, extendable widgets for use across multiple screens
- Lay out wireframes with the right widget classes so visual designers can start styling
- Prototype UX/Visual designs rapidly and translate design needs into technical requirements for programmers
- Ensure player input is correctly mapped, responsive, and delivers appropriate game feel
- Own UI performance, keeping within memory and CPU constraints, and profile the cost of UMG, Slate, C++ and texture memory without programmer help
- Write Blueprint logic for presentation behavior and consult UI engineers on what belongs in Blueprint versus native code
- Assist UI Artists with special presentation behavior
- Debug Blueprint/UMG issues quickly using fault-isolation techniques
- Contribute to documentation, organization and workflow improvements for UX, UI Art and UI engineering
Requirements
- 3+ years of professional experience as a UI Tech Designer, Technical UI Artist, or similar hybrid design/engineering role, ideally within games
- Hands-on experience working in Unreal Engine 5, including UMG, Slate and Blueprints, to build real, shipped UI screens and flows
- Understanding of style sheeting/style sets and how to apply them consistently across a large set of screens
- Experience designing and implementing navigation flows and screen-to-screen relationships in a live product
- Ability to work from a component/template library and assemble it into cohesive, production-quality experiences
- Problem-solving skills, particularly around complex, context-dependent navigation and state, such as scoped or contextual UI systems
- Understanding of UI performance considerations in real-time engines
- Collaboration skills, with the ability to work closely across art, UX, and engineering disciplines
- Capability to own ambiguous, foundational problems and drive them to a polished, shippable solution
- English proficiency at B2 level or higher
Nice to have
- Experience building scoped or context-driven navigation systems, such as experiences that reconfigure based on a selected item, mode, or destination
- Familiarity with large-scale discovery/storefront UI patterns
- Blueprint scripting experience beyond basic UI wiring
Senior Tech UI Designer Β· EPAM Systems