
Technical Animator
- Unity
- Maya
- Unlimited time off
- Pension
Not enough detail in this posting to match
We are currently looking for a talentedTechnical Animator to join our tightly knit group of artists, animators and tech artists! The ideal candidate will have experience in assisting animation teams with technical solutions and animating . You will work alongside our world-class animation team to create intuitive rigs and visually stunning animations for our upcoming and live games!
**In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of responsibilities.
RESPONSIBILITIES
Rig characters, creatures and props that adhere to all the animation needs.
Export, import and assemble animations in Unity.
Create State Machine and Blend Trees in Unity.
Augment and maintain the animation pipeline.
Propose or create tools to automate the animation pipeline. Â
Assist the animation team with high quality animation. This includes short loops, locomotion cycles, and full cinematics with camera and character animations.
Collaborate with the Lead Animator to refine and maintain the game's animation style and feel.
Embellish story scenes with high quality FX using particles or shaders in Unity.Â
Setup and maintain cloth simulation pipelines.
Able to maintain clean and organized work files.
QUALIFICATIONS
A minimum of 5 years of experience rigging characters and props using Maya.
A minimum of 3 years of experience animating characters using Maya.
Master of Unity, with emphasis on anything animation and rigging related.Â
Self-motivated, an excellent communicator and a team player. Go to great lengths to create outstanding work rather than settling for bare minimum.
Excellent understanding of human and animal anatomy.
Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms.
Expertly apply animation principles to in-game animation: timing, acting, & body mechanics.
Experience with Unity particle systems.Â
Proven problem-solving and prototyping ability, collaborating within the animation team and across adjacent teams.
Excellent grasp of the English language.
- Able to be onsite 5x a week.
NICE TO HAVE
Have shipped AAA and/or mobile games as a technical animator, animator, rigger or tech artist.
Experience in creating animated shaders.
Film animation experience.
A passion for games!
CHECK OUT LIFE AS A JAM CITIZEN:-Company news and events on our LinkedIn-Company Blog-Employee Feedback on our Comparably page-Find videos on our teams and games on our Youtube OUR COMMITMENT TO EQUITY, DIVERSITY, & INCLUSIONWe believe in creating games that unite people across the world and that showcase our commitment to providing an environment that is both inclusive and diverse for our players and employees. We strive to create a workforce that is reflective of our global player community as we know that we are stronger and better when we play together. To help promote an inclusive culture, we celebrate the visible and invisible diversity of our Jam Citizens through initiatives including Employee Resource Groups, cultural events, trainings, speaker series, and more.  Jam City is an equal opportunity employer. We enthusiastically accept our responsibility to make employment decisions without regard to race, age, sex (including pregnancy), national origin, ancestry, religion, ethnicity, marital, or domestic partnerships status, disability, genetic information (including the refusal to submit to genetic testing), predisposing genetic characteristics, military status, veteran status, domestic violence victim status, sexual orientation, gender identity or expressions, or any other classification protected by federal, state, and local laws. Our management is committed to following this policy with respect to hiring, placement, promotion, transfer, demotion, layoff, termination, recruiting, pay, and other forms of compensation, training, and general treatment during employment. ABOUT JAM CITYJam City is a leading entertainment studio with a proven track record of creating some of the world’s most beloved casual puzzle and story-driven mobile games. As the creative force behind fan-favorite, award-winning titles such asHarry Potter: Hogwarts Mystery,Cookie Jam andPanda Pop, Jam City develops engaging and dynamic games that become an enduring part of our players’ lives. The company is headquartered in Los Angeles with a global network of studios and talent. For more information, please visitwww.jamcity.com.
Technical Animator · Jam City