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Game Producer

Cheat Code LLC
πŸ‡ΊπŸ‡Έ United States
Remote
1 month ago
  • Unreal Engine
  • Jira
  • Notion
  • Perforce
  • Git
  • Unreal
Not scoredNo CV on file. Upload one and this job gets a score out of 100.Upload CV

The game

An unannounced co-op horror title β€” think friendslop, but played completely straight. Small-studio Unreal Engine 5 production, small lobbies, big physical comedy. Full design details shared under NDA.

What you'll do

  • Turn the GDD into an executable plan: milestones, sprint cadence, and a backlog that reflects reality

  • Coordinate a distributed team of designers, artists, and programmers β€” kill blockers before they're a week old

  • Run the dependency map: who needs which asset, spec, or build by when, so nobody discovers a wait after it's already started

  • Organize recurring full-lobby playtests: build ready, lobby filled, feedback captured and converted into tickets

  • Guard scope and budget: maintain the cut list, flag creep early, keep the current slice shippable

  • Be the communication layer β€” status visible to everyone, decisions written down, and the founder's hours protected for design

You have

  • 3–5 years producing games, with at least one shipped title β€” multiplayer strongly preferred

  • Small-team scars: you've been the only production discipline at sub-20 headcount, with no department behind you

  • Fluency in the standard stack β€” Linear/Jira/Notion or equivalent, source-control basics (Perforce or Git), and enough Unreal literacy to know what's expensive to ask for

  • Remote-first instincts: async by default, time zones treated as a scheduling constraint, not an excuse

  • A record of cutting β€” you can name features you killed to hit a date, and defend every one

Nice to have

  • Co-op, horror, or party-multiplayer shipping experience

  • Experience running external contractors and art outsourcing rounds

  • A Steam launch under your belt β€” store page, builds, release day

Structure

  • Contract-to-hire: the first engagement takes the current slice from plan to playable milestone, then we both decide about ongoing work

  • Fully remote, async-friendly.

  • Shortlisted candidates get apaid planning exercise under NDA: the real backlog, one week, a milestone plan with a cut list

To apply

Send your application to jobs@cheatcode.gg, include:

  1. Your shipped titles and what you personally ran β€” team size, disciplines coordinated, and what you actually had authority over

  2. A short note: one milestone that was slipping β€” what you cut, what you changed, and what shipped

No cover letter.

Game Producer Β· Cheat Code LLC

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