
Founding Engineer Persistent Spatial Worlds (Unity + AI)
- AI
- Unity
- GitHub
- Equity
The Problem
Young people are more connected online than ever, yet lonelier than any generation before them.
Most digital platforms are designed for passive consumption on screens, pulling people away from the environments they live in.
We are exploring the opposite:
technology that brings people together in real-world environments.
To do that, software must understandplace, not just users and clicks.
What We Are Building
Vyry builds context-aware AI quests that get students to meet IRL.
The system turns environments — starting with university campuses — into interactive canvases where students coordinate actions and co-create digital artifacts anchored to real locations.
We are in closed beta and measure strong signals:
12k → 175k students reached in 2025
25% of MAUs complete quests
pilots showup to 40% reduction in social isolation
The team combinesconsumer product, spatial, and game-world expertise, with former talents from:Roblox • Niantic • Ubisoftalongside a research layer that includes:2 professors + 4 PhDs
The company is also part of:
Google AI Startup Program and prototyping on Meta’s invite-only Wearables SDK
What You Would Work On
Core product stack includes:
Unity real-time spatial environment layer
persistent digital artifacts anchored to real-world locations
multi-user spatial interaction systems
AI-assisted pipelines for generating spatial objects
Hard Problems We’re Exploring
Persistent spatial worlds — artifacts anchored to real places that persist across users, sessions, and devices
Multi-user spatial synchronization — ensuring multiple users see and interact with the same artifact in the same physical location
Mobile-first spatial computing — running tracking, rendering, anchors, and networking within phone and wearable hardware constraints
Real-time spatial rendering with AI context — Unity rendering environments in real time while receiving contextual input from large world models and action models
Role
We are looking for asenior Unity engineer who wants to become afounding technical contributor.
You would help:
shape Unity architecture
design spatial persistence systems
build multi-user spatial interaction systems
integrate AI-assisted development workflows
define the long-term technical direction of the platform
We are not looking for someone to simply use Unity.
We are looking for someone who wants to help define the architecture of a new spatial computing product category.
Compensation
This is an equity-first founding role.
Compensation isequity-only until our next funding round (target H2 2026).
You can join either:
Part-time, while keeping your current role
Full-time
Many experienced engineers startpart-time first while evaluating the opportunity.
This role is designed for someone who wants tobuild a startup without having to start one alone from scratch.
Who This Is For
Engineers who:
havedeep Unity experience (typically 8–10+ years)
have shipped complex real-time systems
enjoyarchitecting systems rather than just implementing features
are curious aboutAI integration into interactive environments
This often resonates with engineers who have spent years inside larger companies and want tobuild something meaningful with ownership.
Who This Is NOT For
Please do not apply if:
you are looking for asalaried job today
you want afreelance contract or short-term gig
you arebridging time until your next role
This is afounding role with startup emotions.
If Interested
Send:
GitHub or portfolio
examples of Unity systems you built
anything you’ve experimented with involving AI
Please also include short answers to the questions below.
PS: If you have spent years building complex Unity systems and occasionally think:
“If I were part of a startup, I would architect it differently.”
You are probably the person we are hoping reads this.
Founding Engineer Persistent Spatial Worlds (Unity + AI) · Phygtl, Inc.