
Environment Artist - Internship
Larian Studios
- Location not stated
- On-site
- Internship
- 1 day ago
- Maya
1 day ago
Not enough detail in this posting to match
Responsibilities
- Creating the ingame assets following the guidelines, with or without concept art. (assets involved: Trees, rocks, vegetation, props, furniture, houses, castles, weapons,…)
- Creating and Baking Highpoly models, created in 3DS max or Maya / Z-brush and texturing them in substance painter (or equivalent 3D and 2D programs). Both organic and hard surface.
- Work together with the other departments to supply the designers’ needs and streamline the tools and processes.
Requirements
- Able to produce interesting looking assets within different styles, depending on the project, even when there is no concept art available.
- Good communication skills, able to work in a team and take creative input.
- Excellent feeling for shape, colour, lighting and composition. Both at Object level as at Scene level.
- Basic knowledge in creating modular set pieces like walls, stairs, houses, etc..
We offer
- Work within an international Larian Studios team, spread between Belgium, Canada, Ireland and Russia.
- Inheritance of a totally awesome, multidisciplinary and crazy talented team to grow with.
Environment Artist - Internship · Larian Studios