Creative Services Designer, Playables
- Unity
- AI
- Unreal
- HTML
- Maya
- Blender
Title: Technical Game Designer/Unity Game Designer
Client Title:Creative Services Designer, Playables
Location: Remote, US
Contract Duration: 6-months
Pay Rate: $46/hr on W2
What We Do/Project
Mobile Publishing is seeking a Creative Services Designer, Playables, with astrong eye for visual design, 3D modelling skills, andexperience designing action-oriented playable ads. You haveproven experience in layout, level design, 3D, and articulating playable ad's bold beats.Playable Ads are interactive mini games that are used to engage and attract new users to download and play our games.
As a level designer you willassist with level design and asset creation for playable ads as well astesting and gaining insights based on how the playable performed.
Your role will be todeliver designs to the team throughcollaboration and communication with artists, engineers, producers and other key stakeholders. This role is ideal for someone who thrives in a fast paced, hybrid space, where design ownership extends into Unity implementation.
Job Responsibilities
• This rolereports directly to the Creative Director of the Creative Services teamwithin Mobile Game Publishing.
•Rapidly design and create mockupsof mini-game and playable concepts that theteam will implement and test with UA.
•Support 3D modeling needs includingrigging, topology cleanup, and asset optimization
• Communicate, collaborate andgive feedback to the creative team on implementation targets of creative playable outputs.
• Think critically, demonstrate empathy, andcreate recommendations for player interactions anddesired themes for future playables.
• Seekreviews from stakeholders, peers, and UA to rapidly iterate upon designs, making decisions informed by feedback and user data.
• Work closely with PMM and CS Creative Directorto create playable campaigns.
•Utilize AI tools to rapidly inform new playable concepts, iterations and leverage AI to streamline the playable creation process.
Must Have Skills / Requirements
1)Knowledge of Unity, Unreal, or HTML games
a. 3+ years.
2)Familiarity with 3D tools, such as Maya, Blender, ZBrush, Substance, and other digital content creation software
a. 3+ years.
3)Experience with 3D modeling, including rigging, topology cleanup, and asset optimization
a. 3+ years.
Nice to Have Skills / Preferred Requirements
1)Knowledge of Game of Thrones or House of The Dragon.
2) Knowledge of4x Strategy Games
3)Mobile gaming industry experience.
Soft Skills:
1) Strong communication skills including oral, visual and written.
2) Understanding of current mobile market in the midcore/hybrid casual space
Technology Requirements:
1) A portfolio demonstrating knowledge of level design, preferably in aplayable ad or casual game format, 3D modeling skills.
2) Understanding ofUA mini-games and playable ads.
3) Experience with3D modeling, including rigging, topology cleanup, and asset optimization
4) Experience with thecasual game spaces or hyper casual games
5) Understanding ofart layout, UI, game pacing/level design
6) Knowledgeof Unity, Unreal, or HTML games
7) Familiarity with3D tools, such as Maya, Blender, ZBrush, Substance, and other digital content creation software
8) Familiarity with emergingAI-assisted creative tools or an interest in learning how to incorporate them into art workflows
Creative Services Designer, Playables · Leadstack Inc