3D Artist IV
- Unity
- Maya
- Blender
- Git
- Perforce
- AI
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and
engineering teams. This role involves collaborating closely with a multifaceted, interconnected
team dedicated to crafting engaging experiences to demonstrate technology use cases
between research and product.
Technical Artist Responsibilities
● Partner closely with the engineering and design teams to develop experiences across a
range of devices.
● Implement runtime logic within a complex real-time environment with performance
limitations in mind.
● Develop broad technical expertise to assist in a wide variety of technical and artistic
tasks, including diagnosing and fixing bugs.
● Quickly solve issues with cross-functional leads.
● Design, manage and maintain the pipeline of artists workflows.
● Prototype end-to-end experiences in real-time: Environments and Characters
● Consistently give and take constructive feedback, direct next steps, and communicate
clear goals and outcomes to your team.
Minimum Qualifications
● Expertise working with Unity
● Expertise in procedural effects and tooling
● Expertise in gaussian splats, scene, and object reconstruction
● 5+ years of experience developing real-time experiences.
● Demonstrated expertise with at least one of the following pipelines: Runtime
Behaviors, or Asset Pipeline.
● Experience in content authoring packages (e.g. Maya, Houdini, Blender etc.)
● Expertise in at least one low-level programming language
● Expertise working with version control systems (Git, Perforce, etc.), using advanced
workflows.
● Experience collaborating on multi-disciplinary teams.
Preferred Qualifications
● VR, MR and AR experience
● Knowledge of emerging AI technologies
Requisition Details
● Experience with game optimization technique
3D Artist IV · Info Way Solutions LLC