Senior Environment Artist
from 🌏 Worldwide
We're VOID Interactive, the kickass team behind the best-selling FPS game, Ready or Not. We're made up of some seriously talented individuals who love games and creating awesome content together. We're currently looking for a dedicated and enthusiastic Senior Environment Artist to join us remotely and help take us to the next level, contributing to both ongoing and future projects, including an unannounced title.Â
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Role Overview Â
As a Senior Environment Artist, you will play a key role in bringing our worlds to life by creating highly detailed, top-quality, immersive, and performant levels. You’ll work closely with art direction, design, and technical teams to build believable spaces that support both gameplay and narrative.
This role is ideally suited for a Senior Environment Artist with a strong portfolio and proven ability to confidently deliver high-quality work, with the ability and drive to own features and entire levels.Â
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Key Responsibilities Â
- Create high-quality 3D environment assets, including modular architectural kits and set dressing propsÂ
- Take ownership of levels from block out through to final polish, including lighting, composition, and set dressingÂ
- Ensure all assets meet performance and technical budgets (draw calls, memory, LODs) while maintaining visual fidelityÂ
- Collaborate closely with Art Directors, Technical Artists, and Level Designers to align on visual, gameplay, and narrative goalsÂ
- Work within established pipelines and contribute to improving workflows and asset creation processesÂ
- Maintain a high standard of quality, consistency, and attention to detail across environmentsÂ
Essential Requirements Â
- 4–6+ years of experience as an Environment Artist (or equivalent experience demonstrated through portfolio) Â
- 2+Â of those years being at a senior levelÂ
- Strong portfolio showcasing high-quality environment art, including modular workflows and level composition Â
- High proficiency in industry-standard tools (e.g. Unreal Engine, Maya/Max/Blender, Substance Painter/Designer)Â
- Experience creating game-ready assets with a strong understanding of current practices (modelling for nanite, texel density, performance budgets)Â Â
- Strong understanding of lighting, composition, and environmental storytelling Â
- Ability to take ownership of work from concept/blockout through to final in-engine implementation Â
- Experience working collaboratively in a cross-functional game development team Â
- Strong attention to detail and a passion for creating immersive realistic urban environmentsÂ
- Ability to work autonomously in a remote-first, fast-paced environmentÂ
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Nice to Have (Bonus Skills)Â
- Experience working on shipped titles across a full development cycleÂ
- Experience working on FPS or tactical shooter environmentsÂ
- Familiarity with level design principles and gameplay-driven environment creationÂ
- Experience collaborating closely with animation or cinematic pipelinesÂ
- Experience working in smaller, independent teamsÂ
- Houdini or geometry scripting experiences Â
- Tools creation (modelling/texturing/work flow processes)Â









