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ES

Senior UI Technical Designer (Unreal Engine 5)

EPAM Systems
๐Ÿ‡ฒ๐Ÿ‡ฝ Mexico | ๐Ÿ‡ฆ๐Ÿ‡ท Argentina | ๐Ÿ‡จ๐Ÿ‡ด Colombia
Remote
Senior
1 day ago
  • Unreal Engine
  • UI/UX
  • Figma
  • Unreal
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We are seeking aSenior UI Technical Designer to turn UX/visual direction into implementable, production-ready UI specifications and prototypes for Unreal Engine. This role bridges design and engineering by defining flows, interaction behavior, navigation rules, and component standards that ship reliably across platforms and input methods.

Responsibilities

  • Define UI flows, user journeys, and interaction models for in-game screens and features; produce clear, implementable specs
  • Build and maintain a scalable UI component system (patterns, components, variants, states) that supports consistent implementation
  • Author detailed behavior rules: navigation/focus order, back behavior, input handling expectations, error/empty/loading states, and edge cases
  • Collaborate daily with client engineers and UI artists to ensure designs are feasible, performant, and consistent in-engine
  • Support iteration and polish: review implementations, provide actionable feedback, and adjust designs based on technical constraints and playtest/QA findings

Requirements

  • Strong UI/UX foundation with 3+ years of experience shipping digital products or game UI
  • Expert-level proficiency in Figma (components, variants, auto-layout, reusable libraries, handoff-ready documentation)
  • Ability to create implementation-ready documentation: annotated layouts, interaction notes, state diagrams, and acceptance criteria
  • Practical understanding of Unreal UI constraints and workflows
  • Familiarity with UMG concepts (layout, anchors, scaling, widget states/animations) enough to design within engine realities
  • Understanding of focus-based navigation and multi-input requirements (controller + keyboard/mouse)
  • Experience designing responsive UI for multiple resolutions/aspect ratios and safe-area considerations
  • Proficiency in English at an Upper-Intermediate level (B2) or higher

Nice to have

  • Experience with UI systems/framework conventions used in Unreal (e.g., screen stacks, activatable views, common navigation patterns)
  • Experience with localization-aware design (string expansion, truncation rules, dynamic layouts)
  • Accessibility/readability considerations (contrast, font sizing, couch-distance UI)
  • Experience working on live products with rapid iteration and frequent releases

Senior UI Technical Designer (Unreal Engine 5) ยท EPAM Systems

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