Team Lead - Animation [March of Giants]
from 🇨🇦 Canada
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
As an Animation Team Lead, you will be hands on creating a portion of the required animation while supporting the Project Lead (CP) / Production Manager (PM) in overseeing work quality and deadlines for your small team. You will help follow up on and validate your team’s work and coach team members while overseeing part of the development of the game (where necessary).
What you'll do:
- Create a portion of the requiredanimation while contributing to overall animation quality;
- Create, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables;
- Represent the animation team in cross discipline discussions and production follow ups;
- Organize and lead team meetings to align on goals, progress, and challenges;
- Know the game’s story and gameplay (game design documents) and understand thetechnical/artistic constraints so as to be able to lead/coach the team;
- Draft regular reports for the Project lead (CP) / Production manager (PM) on the advancement of the team’s work and recommend corrective measures whenever necessary to meet project objectives;
- Anticipate and recognize potential conflicts andrecommend solutions to the Project lead (CP) / Production manager (PM) for the team;
- Be a mentor in terms of technical/artistic aspects for team members (where necessary);
- Take part inperformance assessments in collaboration with the Project lead (CP)/ Production Manager (PM);
- Coordinatebug correction as it pertains to the team’s work;
- Ensure that new employeesintegrate with the team;
- Helprecruit new team members.
- Minimum of7 years of experience in video game animation;
- Experienceleading an animation team in a production environment;
- Strong understanding ofkeyframe animation principles, game engines, production pipelines and constraints;
- Proficiency with animation software (preferred:Maya);
- Experience withUnreal Engineand Blueprints;
- Excellent communication, multitasking, and problem‑solving skills;
- Experience with motion‑capture workflows;
- Familiarity with game engines/tools and game production pipelines.
What to send our way
- A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.






