Subscribe to the latest remote jobs:

Senior Gameplay Animator [Splinter Cell]

🇨🇦 Canada

Management

Machine Learning

Design

Video

$85,000 - $120,000

Senior Gameplay Animator [Splinter Cell]

from 🇨🇦 Canada

$85,000 - $120,000

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

As aSenior Gameplay Animator on Splinter Cell at Ubisoft Toronto, you will be responsible for creating animations and animation systems for the Player Character and Non-Player Characters (NPC) in Third Person view.

What you'll do:

  • CreateThird-person animations that follow the visual language defined by theAnimation Director and respectgame design constraints.
  • Process and enhancemotion capture data, which is used as a general foundation for our animation systems.
  • Produce high-quality animations usingkeyframe animation as needed.
  • Create Player and NPC animation solutions forbasic locomotion, 3D navigation, combat behaviours, andscripted game moments.
  • Fine-tune animation data with a high level ofprecision, as required by thegame engine, with strong attention to detail.
  • Export and integrate animations according totechnical guidelines, in collaboration with theTechnical Directoror Technical Animator, as well as designers and programmers.
  • Test, review, and iterate onanimation systems directly in-game.
  • Work closely with fellow animators, theAnimation Director, programmers, and designers to deliver featureson time and at the expected quality level.
  • Take ownership of thefinal quality of animated features delivered in the game.
  • Strong experience creating gameplay animations for video games.
  • Proven experience in3C animation andthird-person animation systems.
  • Strong expertise inmotion capture data processing.
  • A sharp eye forvisual quality and detail.
  • Anopen and collaborative mindset, with the ability to find compromises when solving complex problems.
  • Motivation and pride in deliveringhigh-quality work.
  • Flexibility and resilience when adapting toproduction changes.
  • A passion forteamworkand sharing ideas in a creative environment.
  • Solid understanding oftechnical constraints related to game engine integration.
  • Ability to work effectively in amultidisciplinary team while aligning with artistic and technical visions.
  • Familiarity withMotionBuilder is a plus.
  • Experience working on ashipped AAA title is an asset.

What to send our way

  • portfolio showcasing your best animation work.
  • Your CV, highlighting your experience, skills, and professional background.

This job posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities.

We do not use artificial intelligence to screen or filter applications. AI may be used solely to assist with the transcription of interview notes.

The annual base salary range for this full-time position is $85,000 to $120,000 CAD. The final base salary will be determined following the interview process and will take into account the candidate’s experience, skills, scope of responsibilities, and qualifications, to ensure fair and equitable compensation.

by @maxrusakovic