Senior Character Rigger - [Rainbow Six Siege]
from šØš¦ Canada
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
As aĀ Senior Character RiggerĀ at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.
What youāll do:
- Build user-friendly character rigs inĀ 3DS Max;
- Develop efficientĀ skinning, deformation, and control systems;
- Ensure clean export and integration into theĀ game engine;
- Support and improveĀ animationĀ pipelines and workflows;
- Resolve issues related to rigging, deformation, and engine integration;
- Optimize rigs for real-time performance;
- Collaborate closely withĀ animation,Ā technical art, and programming teams;
- Contribute to pipeline tools and best practices.
- Experience as aĀ Character RiggerĀ in the video game industry;
- Strong knowledge ofĀ 3DS MaxĀ rigging pipelines;
- Solid understanding ofĀ deformation,Ā skinning, and control systems;
- Experience withĀ Python scriptingĀ for rigging pipelines;
- Experience working onĀ AAAĀ game productions;
- Understanding of real-time optimization and engine constraints;
- Strong problem-solving skills and pipeline knowledge;
- Experience with facial rigging using joint-based, blendshape, or hybrid systems.
What to send our way:
- YourĀ CVĀ highlighting your experience and skills.
- AĀ portfolioĀ showcasing your best character rigging work.







