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Senior Character Rigger - [March of Giants]

🇨🇦 Canada

Maya

Python

Senior Character Rigger - [March of Giants]

from 🇨🇦 Canada

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

We’re looking for aSenior Character Rigger to build high-quality character rigs inMaya and deliver them production-ready into theUnreal Engine pipeline. You will support AAA animation workflows and scalable, real-time rigs for character-driven and MOBA-style games.

What you'll do:

  • Build animator-friendly character rigs inMaya;
  • Develop efficient skinning and deformation systems;
  • Ensure clean export and integration intoUnreal;
  • Support and improve animation pipelines and workflows;
  • Troubleshoot rig, deformation, and engine integration issues;
  • Optimize rigs for real-time performance;
  • Collaborate closely with Animation, Tech Art, and Engineering teams;
  • Contribute to pipeline tools and best practices.
  • Proven experience as aCharacter Rigger in the games industry;
  • Expert knowledge ofMaya rigging workflows;
  • Strong understanding ofdeformation, skinning, and control systems;
  • Experience withUnreal Engine and Blueprints;
  • Python scripting for rigging workflows;
  • Experience working inAAA game productions;
  • Experience supporting rigging forlarge character roster projects (MOBA / hero-based titles);
  • Solid understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline awareness;
  • Facial rigging experience (joint-based, blendshape, or hybrid systems).

What to send our way

  • portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills
by @maxrusakovic