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Senior Character Rigger - [Assassin's Creed: Codename Invictus]

🇨🇦 Canada

Python

Video

Senior Character Rigger - [Assassin's Creed: Codename Invictus]

from 🇨🇦 Canada

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

As aSenior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

What you’ll do

  • Build user-friendly character rigs in3DS Max;
  • Develop efficientskinning, deformation, and control systems;
  • Ensure clean export and integration into thegame engine;
  • Support and improveanimation pipelines and workflows;
  • Resolve issues related to rigging, deformation, and engine integration;
  • Optimize rigs for real-time performance;
  • Collaborate closely withanimation,technical art, and programming teams;
  • Contribute to pipeline tools and best practices.
  • Experience as aCharacter Rigger in the video game industry;
  • Strong knowledge of3DS Max rigging pipelines;
  • Solid understanding ofdeformation,skinning, and control systems;
  • Experience withPython scripting for rigging pipelines;
  • Experience working onAAA game productions;
  • Understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline knowledge;
  • Experience with facial rigging using joint-based, blendshape, or hybrid systems.

What to send our way:

  • A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
by @maxrusakovic