Principal Artist - Materials
from 🇨🇦 Canada
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As aPrincipal Artist – Materials atUbisoft Quebec City, you play a key role in defining and delivering the materials and textures vision for an AAA project built on the Anvil engine. You act as the reference for the Materials craft, ensuringsurface quality,visual consistency, andperformance across the game. You work closely with Art Direction, Technical Art, Rendering, Production, and creative teams to support the project’s artistic ambition while maintaining arobust and scalable pipeline.
What you’ll do
- Define and champion the project’smaterials and textures vision, including PBR standards and visual references
- Ensuresurface consistency and visual fidelity across all Anvil lighting scenarios
- Createhigh quality PBR materials and textures usingSubstance 3D Designer and Painter, scans, and photogrammetry
- Build and maintainoptimized material systems, including variants, wear, blending, and decals
- Partner withTechnical Art and Rendering to optimize shaders, memory budgets, streaming, and GPU cost
- Performvisual analysis and debugging using Anvil internal tools
- Structure and evolve thematerials and textures pipeline, including documentation, standards, and automation
- Mentor and support the team, providing clear feedback and sharing best practices
What you bring to the team
- Strong expertise ingame art with a focus on materials and textures for large scale projects
- Deep understanding ofphysically based rendering, surface storytelling, and high fidelity materials
- Advanced skills withSubstance 3D Designer and Painter,Photoshop,ZBrush, and scan based workflows
- Experience working withproprietary engines, ideallyAnvil or equivalent internal technologies
- Solid knowledge ofreal time shading,GPU and memory optimization, and complex material setups
- Proven ability tocollaborate, communicate, and provide technical leadership
- Comfort documentingclear, scalable workflows
- Interest inpipeline improvement and tool development
What to send our way
- Your CV highlighting relevant skills and experience
- Aportfolio or project examples showcasing textures, materials, PBR workflows, and real time rendering


