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Associate Art Director - Rainbow Six Siege

🇨🇦 Canada

Unity

Management

Design

Video

Associate Art Director - Rainbow Six Siege

from 🇨🇦 Canada

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

As an Associate Art Director at Ubisoft Montréal, you will play a key role in shaping and communicating the game’sartistic vision, working both top down and bottom up. After contributing to the overall direction, you will help guide the visual identity ofcharacters andenvironments, includingMTX and customization content, while supporting a team of artists in bringing that vision to life.

You will communicate aclear creative direction while remaining open to its evolution, fostering a collaborative environment where ideas enhance the game’s visual identity and player experience. In this role, you will actively contribute to building asustainable creative pipeline for MTX and customization assets, expanding production beyond the seasonal cycle, and defininghigh-level themes and concepts for events, while ensuring artistic consistency and follow-through.

What you’ll do

  • Work closely with theart director to develop and evolve the game’sartistic vision
  • Generate ideas and conduct research to define theart direction of your area of ownership, characters or environments
  • Collaborate withconcept artists to translate ideas into relevant visual references and inspiration boards
  • Present and explainart concepts to connect teams to the vision and guide execution
  • Meet regularly with your team to exchange feedback, share suggestions, and set milestones
  • Balanceartistic intent withtechnical constraints throughout production
  • Partner with other directors to review and validate in-game content to ensurequality and visual consistency
  • Trackoverall progress, making sure art, narrative, design, and technology support each other

What you bring to the team

  • A strong understanding ofart fundamentals, including lighting, composition, architecture, anatomy, and proportion
  • A broad artistic background and solid knowledge ofvideo game culture
  • Practical knowledge ofgame engines such as Unity or Unreal and their limitations
  • Familiarity with2D art tools and commonly used3D software
  • The ability tosupport and guide artistic teams
  • Strongcommunication, collaboration, and presentation skills
  • An openness to new ideas and diverse perspectives
  • Comfort collaborating acrosscreative and technical disciplines

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Aportfolio showcasing your best work, with images or links to a personal website or online portfolio
by @maxrusakovic