ES
Senior UI Tech Artist (Unreal Engine 5)
EPAM Systems
๐ฒ๐ฝ Mexico | ๐ฆ๐ท Argentina | ๐จ๐ด Colombia
Remote
Senior
18 hours ago
- Unreal Engine
- AI
18 hours ago
Not enough detail in this posting to match
We are looking for aSenior UI Tech Artist to define the technical art systems, materials, and motion language that unify and elevate UI across a game experience. You will create polished, performant UI tech art solutions in Unreal Engine and mentor UI artists while balancing visual fidelity and platform performance.
Responsibilities
- Define UI tech art systems, templates, thematics, and principles for forward-looking UI
- Craft highly polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, Blueprints, and camera tools in UE4/5
- Build consistent visual patterns for motion, FX, UI transitions, scale, and proportion
- Establish a cohesive motion language that unifies UI behavior across screens and states
- Plan UI tech art approaches across platforms to balance visual fidelity and performance
- Own UI tech art tooling and asset management to improve team efficiency and consistency
- Create animated transitions and cinematic camera moves using Sequencer and related tools
- Implement spatial and diegetic UI solutions that blend 3D and UI through framing and post-processing
- Optimize shaders, materials, textures, and VFX to meet performance targets
- Profile runtime performance and diagnose bottlenecks in UI rendering and effects
- Partner with UX/UI and visual design to add technical polish such as hover states and micro-interactions
- Mentor UI artists and visual designers through reviews, best practices, and reusable patterns
Requirements
- 3+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist with UI/front-end game experience
- Proven mentoring experience supporting UI artists and visual designers
- Strong cross-platform planning skills balancing fidelity and performance constraints
- Advanced Unreal Engine 5 skills including Material Editor, Niagara, and Blueprints
- Expert Sequencer knowledge for animated transitions and cinematic camera moves
- Strong material system skills including material functions/systems and shader logic
- Advanced UV math skills for precise material and texture workflows
- Strong real-time VFX skills for UI motion, FX, and transitions
- Solid real-time lighting skills including post-process techniques for mood and atmosphere
- Strong performance profiling skills including optimization of shaders, textures, and materials
- Strong motion design skills including timing, easing, and micro-interactions for UI
- Excellent collaboration skills to elevate established UX/UI designs with technical polish
- Comfort with ambiguity in exploratory work to find the right feel for a screen or moment
- Upper-Intermediate English proficiency (B2, Upper-Intermediate)
Nice to have
- Experience building reusable or modular VFX and material systems across large UI surfaces
- Background in cinematics, trailer production, or environmental mood and lighting design
- Familiarity with UMG and how UI logic interacts with materials and VFX systems
- Experience applying AI assistants to speed up iteration, documentation, or asset workflows
- Deep familiarity with gaming UI conventions and player interaction patterns
Senior UI Tech Artist (Unreal Engine 5) ยท EPAM Systems