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VFX Artist (Splinter Cell Remake)

VFX Artist (Splinter Cell Remake)

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Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

As a VFX Artist at Ubisoft Toronto, you will create real-time special effects that enhance gameplay and deepen player immersion. More specifically, in this role, you will help craft impactful environmental and cinematic effects for the Splinter Cell team, collaborating with production teams to bring scripted events to life and create memorable gameplay moments.

What you’ll do

  • Collaborate with the leadership team to understand the overallcreative vision and establish visual effect priorities
  • Create real-timetextures andparticle effects for gameplay and scripted sequences
  • Produce visual effects such assmoke,explosions, and other immersive in-game effects
  • Create and integrate VFX forscripted events within the game experience
  • Buildenvironmental and cinematic effects using particle systems and textures
  • IntegrateVFX into thegame engine
  • Partner with theprogramming team to identify needs and develop tools
  • Refine and optimize effects based on playtest results and feedback fromcross-functional teams
  • Work withintechnical constraints to deliver visually appealing and performant effects
  • Collaborate effectively with production teams while managing tasks with a high level of ownership

What you bring to the team

  • Relevant experience creatingVFXfor video games with at least two shippedAAA titles
  • Experience with theSnowdrop engine or another real-time game engine such asUnreal Engine
  • Experience creating VFX forscripted eventsis an asset
  • Experience with 2D art tools such asPhotoshop,After Effects orNuke, and 3D software such asMaya or3DS Max
  • Knowledge of procedural generation software such asHoudini and experience creating and optimizingshaders, considered an asset
  • Strong organization, adaptability, and acollaborative mindset

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Portfolio or project links showcasing your process and best work

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

by @maxrusakovic