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ES

Senior UX Designer

EPAM Systems
๐Ÿ‡ง๐Ÿ‡ท Brazil | ๐Ÿ‡ฒ๐Ÿ‡ฝ Mexico | ๐Ÿ‡ฆ๐Ÿ‡ท Argentina | ๐Ÿ‡จ๐Ÿ‡ฑ Chile | ๐Ÿ‡จ๐Ÿ‡ด Colombia
Remote
Senior
14 hours ago
  • Unreal Engine
  • UI/UX
  • Figma
  • Unreal
  • AI
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Our team is expanding, and we're seeking a Senior UX Designer to join the effort. Take creative and experience-driven direction and shape it into functional UI specifications and prototypes ready for Unreal Engine production environments. This role acts as the link connecting design vision with engineering execution, defining interaction flows, behavioral logic, navigational structure, and component frameworks that operate reliably across a range of platforms and input approaches.

Responsibilities

  • Outline UI flows, user journeys, and interaction models for features and screens within the game, transforming them into specifications prepared for development
  • Build and progressively grow an adaptable UI component framework incorporating patterns, components, variants, and states that maintains consistency across design execution
  • Compile detailed behavioral documentation addressing focus and navigation sequencing, back-navigation functionality, expected input handling, error/empty/loading states, and additional edge-case scenarios
  • Keep up close, ongoing engagement with client-facing engineers and UI artists to confirm that designs stay feasible, performant, and cohesive once implemented within the engine
  • Oversee continuous improvement cycles by reviewing completed builds, offering practical feedback, and adjusting designs according to technical limitations and results from playtesting or QA efforts

Requirements

  • No fewer than three years of hands-on experience grounded in strong UI/UX practice, shown through having delivered digital products or gaming interfaces
  • Extensive proficiency in Figma, including components, variants, auto-layout, reusable libraries, and documentation prepared for engineering handoff
  • Capable of producing implementation-ready deliverables such as annotated screen designs, interaction breakdowns, state diagrams, and clearly outlined acceptance criteria
  • Practical understanding of the particular constraints and processes tied to developing UI within Unreal Engine
  • Working familiarity with essential UMG concepts, including layout, anchoring, scaling, and widget states/animations, adequate for designing according to real engine limitations
  • Understanding of navigation systems centered on focus, along with the need to support multiple input types such as controller and keyboard/mouse
  • Demonstrated ability designing UI that scales appropriately across different resolutions, aspect ratios, and safe-area requirements
  • Adequate communication capability paired with English fluency at B2 level or above, supporting accurate interpretation of business needs and their translation into agentic architectures

Nice to have

  • Understanding of UI framework conventions specific to Unreal, including screen stacks, activatable views, and standard navigation approaches
  • Experience integrating localization factors into design work, such as managing text expansion, truncation, and adjustable layouts
  • Attentiveness to accessibility and readability considerations, including contrast, font sizing, and UI crafted for couch-distance interaction
  • Background contributing to live products defined by fast iteration cycles and regular release schedules
  • Some familiarity with AI Assistant-related tools
  • Earlier experience working within the Gaming industry

Senior UX Designer ยท EPAM Systems

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