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Head of Studio

🇺🇦 Ukraine

Design

Analyst

Head of Studio

from 🇺🇦 Ukraine

About the Role: OptiPlay is expanding. We are launching a dedicated sub-studio (our second game development squad) and are looking for a strong Head of Studio to take full ownership of its pipeline and product vision.


Key Responsibilities:

  • End-to-End Ownership: Drive the entire slot development process for the sub-studio—from initial concept and documentation (GDD) to certification, launch, and live-ops;
  • Team Building: Hire and lead your dedicated creative unit, including Artists, 2D/Spine Animators, and Game Designers;
  • Cross-Functional Collaboration: Effectively manage workflows with resources (Math designers, Developers, and QA) to ensure seamless delivery without bottlenecks;
  • Roadmap & Strategy: Define and prioritize your studio’s product roadmap (mechanics, volatility mix, themes) in alignment with co-founders and the overall go-to-market strategy;
  • Compliance & Certification: Drive certification readiness (GLI/BMM) and ensure all titles meet strict regulatory standards for key jurisdictions;
  • Data & Performance: Set up and monitor game analytics and KPIs (GGR per title, retention, feature engagement, ARPDAU, hit rate).



Requirements:

  • 7+ years in iGaming (slot provider or similar B2B environment), with a proven portfolio of released slot titles;
  • Deep Math Understanding: Strong grasp of slot mathematics (RTP, volatility, hit frequency, bonus features, jackpots) to effectively collaborate with shared math resources;
  • Delivery Focused: Proven ability to deliver slot titles from concept to launch in a lean, fast-paced environment;
  • Compliance Knowledge: Hands-on experience with GLI/BMM certification processes and regulatory constraints;
  • Entrepreneurial Mindset: Proactive, comfortable with high autonomy, and capable of setting up clear production pipelines from zero;
  • Communication: Strong ability to sync with shared tech teams, report directly to founders, and manage external partners.



Nice-to-Have:

  • Experience in building or scaling a game development team / sub-studio.
  • Exposure to RGS platforms, aggregator integrations, and regulated markets.
  • A strong mix of product vision, visual design taste, and data-driven decision-making.
  • 21 vacation days + 5 extra day-offs annually;
  • 12 paid sick days;
  • Fully remote format — work from anywhere you feel productive;
  • Flexible schedule: start your day anytime between 08:00–11:00 CET;
  • Fixed budget for health insurance and gym/fitness;
  • Provided all required work equipment;
  • Zero bureaucracy and direct communication with founders and C-level;
  • Minimal meetings, async-friendly workflow;
  • Startup energy: fast motion, creativity, and tight-knit communication;
  • Business trips and team meetups several times per year;
  • Multiple salary payout options (flexible formats);
  • …And many more perks unlocked after we hit break-even.
by @maxrusakovic