3D Artist - Vehicles Team
from đ Worldwide
đAbout Us
iniBuilds is a dynamic and innovative company specializing in complex game asset development and custom B2B solutions created through game engines. We are committed to delivering cutting-edge solutions and experiences to our clients exactly as they require. Our team is passionate about technology, creativity, and pushing the boundaries of what's possible.
đWork Description
We are looking for a highly skilled and motivated 3D Artist to join our Vehicles Team. In this role, you will be responsible for creating detailed, optimized, and game-ready assets for use in simulation environments. Youâll be working alongside a passionate team of developers and artists to help bring complex vehicles to life in Microsoft Flight Simulator and similar platforms.
đ„žResponsibilities
- Create high-quality 3D models of vehicles and their components based on reference materials including photos, videos, and technical documentation.
- Develop textures and materials using industry-standard texturing software and techniques.
- Rig and animate complex mechanical components and systems such as aircraft landing gear, control surfaces, and doors.
- Optimize assets for performance while maintaining high visual fidelity, including LOD creation and efficient UV layouts.
- Collaborate with the team to troubleshoot issues related to 3D asset integration and export pipelines.
- Follow internal workflows and naming conventions to ensure compatibility and project-wide consistency.
â Requirements
- Proficiency in 3D modelling using 3ds Max.
- Strong understanding of modelling and texturing techniques, with a keen eye for shape and detail accuracy.
- Basic experience with rigging and animation fundamentals.
- Familiarity with optimization workflows and creating LODs.
- Ability to problem-solve and work independently.
- Comfortable communicating and collaborating in English.
- Capable of working from a variety of reference sources to accurately recreate complex structures.
đȘPreferred Qualifications & Traits
- Previous experience creating high-quality aircraft or vehicle models.
- Personal interest in aviation, simulation, or gaming.
- Experience working with the Microsoft Flight Simulator SDK and DevTools.
- Knowledge of the MSFS-specific rigging, exporting, and troubleshooting pipelines.
đ ïžSoftware Proficiency
- Autodesk 3ds Max.
- Adobe Photoshop, Substance Painter 3D, or similar tools used in the texturing pipeline.
â€ïžWhat We Offer
- A competitive salary.
- Opportunity to work on visually stunning, high-detail vehicles within a thriving simulation platform.
- A collaborative and supportive work environment.
- Continuous learning and professional development opportunities.













