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ES

Lead UI Technical Artist (Unreal Engine 5)

EPAM Systems
๐Ÿ‡ฒ๐Ÿ‡ฝ Mexico | ๐Ÿ‡ฆ๐Ÿ‡ท Argentina | ๐Ÿ‡จ๐Ÿ‡ด Colombia
Remote
Staff / Principal
1 week ago
  • Unreal Engine
  • AI

Not enough detail in this posting to match

We are looking for aLead UI Technical Artist to define the core systems, materials, and motion language that unify high-end game UI across platforms in Unreal Engine. You will act as a force multiplier for UX/UI by building polished, performant UI tech art solutions and mentoring the team.

Responsibilities

  • Define UI tech art systems, materials, and motion language that others build on
  • Craft highly polished and performant UI tech art solutions using materials, UMG, animation, FX, blueprints, lighting, and camera tools
  • Build consistent visual patterns for motion, FX, transitions, scale, and proportion across the UI
  • Create Sequencer-driven animated transitions and cinematic camera beats that enhance UI feel
  • Establish forward-looking templates, thematics, and principles for reusable UI tech art
  • Plan cross-platform adaptation strategies balancing fidelity and performance constraints
  • Own tooling, pipelines, and UI tech art asset management to improve team throughput
  • Collaborate with UX/UI and visual design to translate intent into polished interactive motion details
  • Implement hover states, micro-interactions, and easing to improve responsiveness and feel
  • Optimize shaders, textures, materials, and VFX to meet performance budgets
  • Validate lighting and post-process choices to support clarity, mood, and readability
  • Mentor UI artists and visual designers through reviews, guidance, and best practices

Requirements

  • 5+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist in games
  • Expert Unreal Engine 5 experience with Material Editor and Niagara for real-time VFX
  • Advanced Sequencer experience for animated transitions and cinematic camera moves
  • Strong material functions and systems knowledge including shader logic and optimization
  • Advanced UV math skills for precise, performant material and UI effects work
  • Strong 3D modeling skills and fluency where 3D meets UI (cameras, lighting, framing)
  • Proven leadership skills through mentoring UI artists and visual designers
  • Solid real-time lighting and post-process techniques knowledge for mood and atmosphere
  • Strong performance profiling skills for real-time UI, materials, and VFX
  • Excellent collaboration skills to elevate established UX and visual designs with technical polish
  • High ambiguity tolerance and problem-solving skills in exploratory UI prototyping
  • Upper-Intermediate English proficiency (B2) for clear collaboration and documentation

Nice to have

  • Experience building reusable or modular VFX and material systems for large UI surfaces
  • Background in cinematics, trailer work, or environmental mood and lighting design
  • Familiarity with UMG and how UI logic interacts with material and VFX systems
  • Experience applying AI assistants to speed up iteration, documentation, or tooling workflows
  • Strong understanding of gaming UI conventions and player-first interaction patterns

Lead UI Technical Artist (Unreal Engine 5) ยท EPAM Systems

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