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ES

Lead UI Technical Artist (Unreal Engine 5)

EPAM Systems
๐Ÿ‡ฆ๐Ÿ‡ท Argentina | ๐Ÿ‡จ๐Ÿ‡ด Colombia | ๐Ÿ‡ฒ๐Ÿ‡ฝ Mexico
Remote
Staff / Principal
1 week ago
  • Unreal Engine
  • AI

Not enough detail in this posting to match

We are looking for aLead UI Technical Artist to define the tech art systems, materials, and motion language that unify a forward-looking game UI across platforms. You will build reusable templates, elevate UX/UI with polished real-time effects, and mentor UI artists.

Responsibilities

  • Define the UI tech art vision, templates, and principles that all UI artists build upon
  • Craft polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, Blueprints, and camera tools in UE4/5
  • Build consistent visual patterns for motion, FX, transitions, scale, and proportion across the UI surface
  • Plan cross-platform adaptation strategies that balance fidelity and performance
  • Own UI tech art tooling, pipelines, and asset management to improve team throughput
  • Create high-quality hover states, micro-interactions, and motion details that enhance UI feel
  • Develop reusable material and VFX systems that scale across many UI screens and states
  • Integrate 3D elements with UI using cameras, lighting, framing, and post-processing for spatial and diegetic UI
  • Optimize shaders, materials, and VFX through profiling and performance best practices
  • Collaborate closely with UX/UI and visual design to translate intent into real-time implementation
  • Prototype and iterate in ambiguous spaces to discover the right look and responsiveness
  • Mentor and review work for UI artists and visual designers to raise quality and consistency

Requirements

  • 5+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist with game UI/front-end exposure
  • Proven leadership experience mentoring UI artists and visual designers
  • Strong project ownership skills for templates, tooling, and UI tech art asset management
  • Expert Unreal Engine 5 skills with deep knowledge of Material Editor and Niagara
  • Advanced Sequencer experience for animated transitions and cinematic camera moves
  • Strong shader and material fundamentals including material functions/systems and texture optimization
  • Advanced UV math knowledge for complex material and surface solutions
  • Solid real-time lighting and post-process knowledge for mood and atmosphere
  • Strong motion design skills with timing, easing, and micro-interaction principles
  • Excellent collaboration skills to elevate established UX/UI designs with technical polish
  • High comfort with ambiguity in exploratory iteration to find the right feel per screen or moment
  • Upper-Intermediate English proficiency (B2)

Nice to have

  • Experience building reusable or modular VFX and material systems for large UI surfaces
  • Background in cinematics, trailer work, or environmental mood and lighting design
  • Familiarity with UMG architecture and how UI logic interacts with material and VFX systems
  • Experience with AI assistants to accelerate iteration, documentation, or tooling
  • Deep gaming domain knowledge across UI patterns and player experience expectations

Lead UI Technical Artist (Unreal Engine 5) ยท EPAM Systems

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