ES
Lead UI Technical Artist (Unreal Engine 5)
EPAM Systems
๐ฒ๐ฝ Mexico | ๐ฆ๐ท Argentina | ๐จ๐ด Colombia
Remote
Staff / Principal
22 hours ago
- Unreal Engine
- AI
22 hours ago
Not enough detail in this posting to match
We are looking for aLead UI Technical Artist to define the core systems, materials, and motion language that unify high-end game UI across platforms in Unreal Engine. You will act as a force multiplier for UX/UI by building polished, performant UI tech art solutions and mentoring the team.
Responsibilities
- Define UI tech art systems, materials, and motion language that others build on
- Craft highly polished and performant UI tech art solutions using materials, UMG, animation, FX, blueprints, lighting, and camera tools
- Build consistent visual patterns for motion, FX, transitions, scale, and proportion across the UI
- Create Sequencer-driven animated transitions and cinematic camera beats that enhance UI feel
- Establish forward-looking templates, thematics, and principles for reusable UI tech art
- Plan cross-platform adaptation strategies balancing fidelity and performance constraints
- Own tooling, pipelines, and UI tech art asset management to improve team throughput
- Collaborate with UX/UI and visual design to translate intent into polished interactive motion details
- Implement hover states, micro-interactions, and easing to improve responsiveness and feel
- Optimize shaders, textures, materials, and VFX to meet performance budgets
- Validate lighting and post-process choices to support clarity, mood, and readability
- Mentor UI artists and visual designers through reviews, guidance, and best practices
Requirements
- 5+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist in games
- Expert Unreal Engine 5 experience with Material Editor and Niagara for real-time VFX
- Advanced Sequencer experience for animated transitions and cinematic camera moves
- Strong material functions and systems knowledge including shader logic and optimization
- Advanced UV math skills for precise, performant material and UI effects work
- Strong 3D modeling skills and fluency where 3D meets UI (cameras, lighting, framing)
- Proven leadership skills through mentoring UI artists and visual designers
- Solid real-time lighting and post-process techniques knowledge for mood and atmosphere
- Strong performance profiling skills for real-time UI, materials, and VFX
- Excellent collaboration skills to elevate established UX and visual designs with technical polish
- High ambiguity tolerance and problem-solving skills in exploratory UI prototyping
- Upper-Intermediate English proficiency (B2) for clear collaboration and documentation
Nice to have
- Experience building reusable or modular VFX and material systems for large UI surfaces
- Background in cinematics, trailer work, or environmental mood and lighting design
- Familiarity with UMG and how UI logic interacts with material and VFX systems
- Experience applying AI assistants to speed up iteration, documentation, or tooling workflows
- Strong understanding of gaming UI conventions and player-first interaction patterns
Lead UI Technical Artist (Unreal Engine 5) ยท EPAM Systems