Gameplay Programmer
from 🌏 Worldwide
Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.
Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.
Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.
What sets us apart?
Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.
Currently we are looking for:
Gameplay Programmer
Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!
Within this role you will be responsible for:
Overseeing and maintaining overall gameplay codebase and maintaining gameplay features,
Prototyping and implementing gameplay systems,
Supporting other departments such as AI or Tools,
Solving problems with gameplay systems,
R&D - being up to date with the latest technology and trends when it comes to gameplay systems.
Feel free to apply if you have:
At least 5 years of experience working with UE4 or UE5 or equivalent,
Experience in prototyping and implementing gameplay systems,
Experience working on an UE-based AA/AAA title in a similar position,
Extensive knowledge of C++,
Experience working with GAS (Gameplay Ability System),
Familiarity with UE animation systems,
Extensive knowledge of gameplay design patterns in UE5,
Self-reliance when it comes to solving problems,
Good communication skills,
It would be also nice to have:
Experience of working with console development in the past (PS5/XSX),
Experience in optimizing code for consoles (PS5/XSX),
Experience with decision making systems other than Behaviour Trees,
Experience with variety of approaches to characters animation systems,
Experience in scripting in languages such as C#/Python,
Good understanding of World Partition.














