
Level Designer (f/m/d) Regular / Senior
Aesir
🇩🇪 Germany
Remote
Senior
13 months ago
€42,000 – €57,600 / year
- Unreal Engine
- Design Thinking
- System Design
13 months ago
- Designing and blocking out a wide range of open-world and architectural spaces in varied environments, with an emphasis on gameplay and narrative flow.
- Driving the level design vision from concept to final implementation.
- Integrating your level design with environment art to express gameplay and aesthetics cohesively.
- Collaborating with tech and art departments to refine spatial design, performance, and visual quality.
- Leading by example and supporting junior designers with guidance and structured feedback.
- Sharing your work with the team to communicate your intentions and integrate feedback.
- Contributing within and outside of your responsibilities to a varied, ambitious, and inventive catalogue of games.
- You are passionate about your craft, experienced, and constantly looking to push the boundaries of gameplay and level design.
- 2+ shipped titles for console/PC as a regular or Sr. Level Designer
- You study games across genres, analyzing their successes and challenges.
- You are collaborative, with a strong grasp of how your work fits into the wider game development pipeline.
- You communicate clearly, are self-organized, and diligent in tracking and presenting your progress.
- Your portfolio demonstrates your design thinking, execution quality, and professional approach to documentation and polish.
- Conceptualizing levels (on paper or using any 2D software)
- Greyboxing in Unreal Engine
- Building and iterating level designs with gameplay entities, terrain, and environment elements.
- Implementing levels and missions that integrate gameplay objectives with narrative.
- Creating and testing basic content setups, ensuring alignment with overall game mechanics and goals.
- Collaborating closely with creative, narrative, and technical teams throughout development.
- Demonstrable industry experience in a senior or lead capacity.
- A strong portfolio showcasing well-documented level design work.
- Advanced understanding of gameplay, mechanics, and system design.
- Ability to contribute to world-building and environmental storytelling.
- Narrative design capabilities: characters, dialogue, story arcs, and scene design.
- Technical understanding of engine rendering (e.g., draw calls, texture memory).
- Artistic sensibilities: lighting, color theory, and basic visual composition.
- Level art experience or the ability to collaborate effectively with environment artists.
- 3D modeling experience and willingness to learn new tools.
- 5+ years of professional experience as a level designer in game development.
- Expert knowledge of Unreal Engine 4/5, including greyboxing, scripting, and level performance tuning.
- A portfolio showcasing playable levels, design documentation, and creative execution.
- Strong understanding of narrative integration, player flow, and engagement.
- Experience mentoring other designers or leading a small team.
Level Designer (f/m/d) Regular / Senior · Aesir