EI
3D Artist IV
eTeam Inc.
🇺🇸 United States
Remote
1 week ago
$60 – $65 / hour
- Unity
- Node.js
1 week ago
Not enough detail in this posting to match
Location: Remote
Duration: 6 months
Summary:
Create, implement, and optimize real-time visual effects for a AAA VR FPS title built by the BigBox team.
Job Responsibilities:
• Design and author particle systems, shaders, and post-process effects tuned for VR performance constraints
• Collaborate with Art Direction, Design, and Engineering to develop VFX that support gameplay readability and push visual fidelity on VR hardware
• Build and maintain VFX asset pipelines, including LOD strategies and GPU-efficient techniques specific to mobile VR rendering
• Contribute to the visual quality bar for the game's VFX across weapons, environments, and player feedback systems
• Author particle effects in Unity in close collaboration with Art and Engineering leads
• Profile and optimize effects to maintain frame rate targets while delivering cinematic look and feel of combat
Requirements:
• 5 years of real-time VFX experience in AAA game development
• Shipped at least one multiplayer FPS or action title
• Expert proficiency with Unity particle systems (VFX Graph or Shuriken) and shader authoring
• Strong understanding of GPU performance budgets and mobile/VR optimization
• Experience with node-based shader editors and custom shader development
• Ability to work embedded with engineering teams on rapid iteration cycles
• VR development experience preferred
Education/Experience:
• Bachelor's degree in design or related field preferred.
3D Artist IV · eTeam Inc.